3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Shelfclass_id 3.J
Sortkey EBERLY, DAVID H
Authors David H. Eberly
Title 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
Publisher Morgan Kaufmann Publishers
Year c2001
Languages eng
Isbn 1558605932
Description xxviii, 561 p. ill. (some col.) 24 cm. +
Record date 20060704
Location San Francisco
Keywords Computer graphics, Computer games, Three-dimensional display systems, Real-time programming
Urlnote Table of contents
Urls http://www.loc.gov/catdir/toc/els031/00055019.html